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[VALVE HAMMER EDITOR] ERRO NA HORA DE JOGAR

Galera criei um mapa de cs e tals, e da um erro na hora de joga que eu nao consigo anda no maapa, vo manda o log pra vcs!!

** Executing...
** Command: Change Directory
** Parameters: "C:\Arquivos de programas\Valve"


** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\arquivos de programas\valve hammer editor\maps\aim_sussa2" -nowadtextures

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe "c:\arquivos de programas\valve hammer editor\maps\aim_sussa2"-nowadtextures
Entering c:\arquivos de programas\valve hammer editor\maps\aim_sussa2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%...60%... (0.00 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
40%...50%...90%... (0.03 seconds)

Using Wadfile: \arquivos de programas\steam\steamapps\fabiocandia\counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \arquivos de programas\steam\steamapps\fabiocandia\counter-strike\cstrike\assinatura.wad
- Contains 1 used texture, 12.50 percent of map (1 textures in wad)
Using Wadfile: \arquivos de programas\steam\steamapps\fabiocandia\counter-strike\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \arquivos de programas\steam\steamapps\fabiocandia\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \arquivos de programas\steam\steamapps\fabiocandia\counter-strike\cstrike\halflife.wad
- Contains 7 used textures, 87.50 percent of map (3116 textures in wad)
Using Wadfile: \arquivos de programas\steam\steamapps\fabiocandia\counter-strike\cstrike\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

Texture usage is at 0.23 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\arquivos de programas\valve hammer editor\maps\aim_sussa2"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlbsp.exe "c:\arquivos de programas\valve hammer editor\maps\aim_sussa2"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 187 (0.00 seconds)
BSP generation successful, writing portal file 'c:\arquivos de programas\valve hammer editor\maps\aim_sussa2.prt'
SolidBSP [hull 1] 187 (0.02 seconds)
SolidBSP [hull 2] 187 (0.00 seconds)
SolidBSP [hull 3] 197 (0.00 seconds)
0.06 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\arquivos de programas\valve hammer editor\maps\aim_sussa2"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlvis.exe "c:\arquivos de programas\valve hammer editor\maps\aim_sussa2"
67 portalleafs
168 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
average leafs visible: 39
g_visdatasize:721 compressed from 603
0.05 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\arquivos de programas\valve hammer editor\maps\aim_sussa2"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlrad.exe "c:\arquivos de programas\valve hammer editor\maps\aim_sussa2"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\ARQUIV~1\VALVEH~1\tools\lights.rad']
[59 texlights parsed from 'C:\ARQUIV~1\VALVEH~1\tools\lights.rad']

452 faces
Create Patches : 4170 base patches
0 opaque faces
66396 square feet [9561088.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.44 seconds)
visibility matrix : 1.0 megs
BuildVisLeafs:
10%...20%...30%...50%...60%...80%...90%... (0.75 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.39 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
Transfer Lists : 3372080 : 3.37M transfers
Indices : 1191520 : 1.14M bytes
Data : 13488320 : 12.86M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
3.17 seconds elapsed

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\arquivos de programas\valve hammer editor\maps\aim_sussa2.bsp" "C:\Arquivos de programas\Valve\cstrike\maps\aim_sussa2.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\arquivos de programas\valve hammer editor\maps\aim_sussa2.pts" "C:\Arquivos de programas\Valve\cstrike\maps\aim_sussa2.pts"

ME AJUDA AEW POR FAVOR ://
 
bom cra seu error é simples quando vc botou as suas info_player and info_deathmathc vc deveter deixado elas atravessadas no chão,para mudar isso vc tera que botar elas mais para cima sem que essas entidades encostem no chão por que essa entidades são onde os bot irão nascer e se vc botar elas grudadas no chão os bots iraõ nascer grudados no chão é simples apenas bote mais para cima a entidade e compile o map ele vai salvar o bsp por cima do bsp antigo(espero ter ajudado).