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Erro na hora de compilar mapa no valve hammer

No meu valve hammer assim que eu vou compilar o meu mapa que já esta todo pronto todos os .exe como o rad e os outros dão tudo certo só que no final aparece (erro arquivo de_glass.bsp e de_glass.pst não encontrados ) sabem como resolver?



Deste já agradeço
 
Amigo , para ficar mais fácil de encontrar o seu erro , copie e cole aqui o log de compilação.
Assim poderemos tentar indentificar o seu erro.

:)
 
** Executing...
** Command: Change Directory
** Parameters: "D:\Program Files (x86)\Counter-Strike 1.6"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlcsg.exe
** Parameters: "c:\users\windows\desktop\map\vidro" -wadinclude pirates.wad

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlcsg.exe c:\users\windows\desktop\map\vidro -wadinclude pirates.wad
Entering c:\users\windows\desktop\map\vidro.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[pirates.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
(0.00 seconds)

Warning: Wad file '\program files\valve hammer editor 3.5\tools\windows 64 bits\zhlt.wad' not found
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
- Contains 4 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Error: Could not open wad file \program files\valve hammer editor 3.5\tools\windows 64 bits\zhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Using Wadfile: \program files (x86)\counter-strike 1.6\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)


----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlbsp.exe
** Parameters: "c:\users\windows\desktop\map\vidro"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlbsp.exe c:\users\windows\desktop\map\vidro
>> There was a problem compiling the map.
>> Check the file c:\users\windows\desktop\map\vidro.log for the cause.

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlvis.exe
** Parameters: "c:\users\windows\desktop\map\vidro"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlvis.exe c:\users\windows\desktop\map\vidro
>> There was a problem compiling the map.
>> Check the file c:\users\windows\desktop\map\vidro.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlrad.exe
** Parameters: "c:\users\windows\desktop\map\vidro"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlrad.exe c:\users\windows\desktop\map\vidro
>> There was a problem compiling the map.
>> Check the file c:\users\windows\desktop\map\vidro.log for the cause.

----- END hlrad -----


alquem sabe?
 
 
Um dos problemas do seu mapa é que ele foi compilado no Desktop [ou em uma pasta que está no desktop.]
Você não pode colocar pra compilar no desktop nem no meus documentos.

Configura uma pasta dentro do "Disco Local" [C:]

Entre no link que o Anderson lhe passou e leia os tutoriais pra aumentar o seu conhecimento.

Grato.
 
estou com um porblema parecido
o codigo que aparece quando tento copilar é esse




** Executing...
** Command: Change Directory
** Parameters: C:\Arquivos de programas\Valve


** Executing...
** Command: Copy File
** Parameters: "C:\Level Up! Games\sa.map" "C:\Arquivos de programas\Valve\cstrike\maps\sa.map"


** Executing...
** Command: Copy File
** Parameters: "C:\Arquivos de programas\Valve\cstrike\maps\sa"

* Could not execute the command:
Copy File "C:\Arquivos de programas\Valve\cstrike\maps\sa"
* Windows gave the error message:
"Acesso negado."

** Executing...
** Command: Copy File
** Parameters: "C:\Arquivos de programas\Valve\cstrike\maps\sa"

* Could not execute the command:
Copy File "C:\Arquivos de programas\Valve\cstrike\maps\sa"
* Windows gave the error message:
"Acesso negado."

** Executing...
** Command: Copy File
** Parameters: "C:\Arquivos de programas\Valve\cstrike\maps\sa"

* Could not execute the command:
Copy File "C:\Arquivos de programas\Valve\cstrike\maps\sa"
* Windows gave the error message:
"Acesso negado."

** Executing...
** Command: Copy File
** Parameters: "C:\Arquivos de programas\Valve\cstrike\maps\sa"

* Could not execute the command:
Copy File "C:\Arquivos de programas\Valve\cstrike\maps\sa"
* Windows gave the error message:
"Acesso negado."

** Executing...
** Command: C:\ARQUIV~1\Valve\hl.exe
** Parameters: aa +map "sa"
 
vou deixar os erros do meu mapa aki pr vcs ver..vlw



** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Counter Strike 1.6"


** Executing...
** Command: C:\Users\Lukinha\ZHL(CO~1\hlcsg.exe
** Parameters: "c:\users\lukinha\lk_sky" -nowadtextures

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Users\Lukinha\ZHL(CO~1\hlcsg.exe c:\users\lukinha\lk_sky -nowadtextures
Entering c:\users\lukinha\lk_sky.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 0, Brush 333, Side 1: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 333, Side 2: plane with no normal
Error: Entity 0, Brush 333, Side 2: has a coplanar plane at (384, -1696, 32), texture SIMSCARPET17
Error: Entity 0, Brush 333, Side 3: plane with no normal
Error: Entity 0, Brush 333, Side 3: has a coplanar plane at (31, -1696, 32), texture SIMSCARPET17
Error: Entity 0, Brush 333, Side 3: has a coplanar plane at (31, -1696, 32), texture SIMSCARPET17
Error: Entity 0, Brush 333, Side 4: plane with no normal
Error: Entity 0, Brush 333, Side 4: has a coplanar plane at (384, -1700, 32), texture SIMSCARPET17
Error: Entity 0, Brush 333, Side 4: has a coplanar plane at (384, -1700, 32), texture SIMSCARPET17
Error: Entity 0, Brush 333, Side 4: has a coplanar plane at (384, -1700, 32), texture SIMSCARPET17
Error: Entity 0, Brush 333, Side 5: has a coplanar plane at (31, -1700, 32), texture SIMSCARPET17
Error: Entity 0, Brush 333: outside world(+/-4096): (-10000,-10000,32)-(10000,10000,32)
Error: Entity 0, Brush 333: outside world(+/-4096): (-10000,-10000,32)-(10000,10000,32)
Error: Entity 0, Brush 333: outside world(+/-4096): (-10016,-10016,-4)-(10016,10016,68)
Error: Entity 0, Brush 333: outside world(+/-4096): (-10016,-10016,-4)-(10016,10016,68)
Error: Entity 0, Brush 333: outside world(+/-4096): (-10032,-10032,-0)-(10032,10032,64)
Error: Entity 0, Brush 333: outside world(+/-4096): (-10032,-10032,-0)-(10032,10032,64)
Error: Entity 0, Brush 333: outside world(+/-4096): (-10016,-10016,14)-(10016,10016,50)
Error: Entity 0, Brush 333: outside world(+/-4096): (-10016,-10016,14)-(10016,10016,50)
(0.12 seconds)

----- END hlcsg -----




** Executing...
** Command: C:\Users\Lukinha\ZHL(CO~1\hlbsp.exe
** Parameters: "c:\users\lukinha\lk_sky"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Users\Lukinha\ZHL(CO~1\hlbsp.exe c:\users\lukinha\lk_sky
>> There was a problem compiling the map.
>> Check the file c:\users\lukinha\lk_sky.log for the cause.

----- END hlbsp -----




** Executing...
** Command: C:\Users\Lukinha\ZHL(CO~1\hlvis.exe
** Parameters: "c:\users\lukinha\lk_sky" -full

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Users\Lukinha\ZHL(CO~1\hlvis.exe c:\users\lukinha\lk_sky -full
>> There was a problem compiling the map.
>> Check the file c:\users\lukinha\lk_sky.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\Users\Lukinha\ZHL(CO~1\hlrad.exe
** Parameters: "c:\users\lukinha\lk_sky" -full

Unknown option "-full"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack

-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)

mapfile : The mapfile to compile


** Executing...
** Command: Copy File
** Parameters: "c:\users\lukinha\lk_sky.bsp" "C:\Program Files\Counter Strike 1.6\cstrike\maps\lk_sky.bsp"

The command failed. Windows reported the error:
"O sistema não pode encontrar o arquivo especificado."

** Executing...
** Command: Copy File
** Parameters: "c:\users\lukinha\lk_sky.pts" "C:\Program Files\Counter Strike 1.6\cstrike\maps\lk_sky.pts"

The command failed. Windows reported the error:
"O sistema não pode encontrar o arquivo especificado."