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Erro Compilaçao do Valve hammer Ajuda urgente!

Olha oque o meu apareçe:



** Executing...
** Command: "c:\program files\steam\steamapps\badfish_\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike" "C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike\materials
Loading C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_physbox entity - not supported (entity 343, brush 0)


** Executing...
** Command: "c:\program files\steam\steamapps\badfish_\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike" "C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust"

Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.bsp
Error opening c:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\badfish_\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike" "C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.bsp
Error opening c:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.bsp" "c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike\maps\ba_jail_rebeldes_krust.bsp"

The command failed. Windows reported the error:
"O sistema não pode encontrar o arquivo especificado."
 
Olha oque o meu apareçe, antes eu conseguia com a mesma configuração, agora ja não consigo, e isso apenas com meu mapa, com outro que fiz tb da certo, ja dei fix em todos erros não sei oque fazer:


** Executing...
** Command: "c:\program files\steam\steamapps\badfish_\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike" "C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike\materials
Loading C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_physbox entity - not supported (entity 343, brush 0)


** Executing...
** Command: "c:\program files\steam\steamapps\badfish_\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike" "C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust"

Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.bsp
Error opening c:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\badfish_\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike" "C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.bsp
Error opening c:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\ba_jail_rebel_krust_v1\ba_jail_rebeldes_krust.bsp" "c:\program files\steam\steamapps\badfish_\counter-strike source\cstrike\maps\ba_jail_rebeldes_krust.bsp"

The command failed. Windows reported the error:
"O sistema não pode encontrar o arquivo especificado."
 
vc congiurou o hammer direito?
 
aew eu tava dando uma olhada nos erro de vcs é o seguinte salvem o rmf desse map e exclui esse hammer e baixa um outro pq esse problema tem 1000 coisas que podem ser o melhor e baixa outro hammer eai vc copila
mais uma coisa esse proble pode se do zhlt que é o sistema de copilação do hammer eu recomendo um zhlt novo ok galera faz isso e vai da certo(qualquer coisa indica o erro pra mim) eu sou mapper profisional.xau!@@
 
poxa fiquei 3 dias fazendo um mapa enorme de favela fico muito bom só q na hora de compilar apareceu isso.
to cheio de vontade de jogar to desesperado pra conceguir resolver isso''
ja fiz essa parada de CTRL+SHIFT+G mais msm assim achando o brush com erro ñ sei o q fazer pq favor alguem me ajuda aee...


** Executing...
** Command: Change Directory
** Parameters: "C:\Arquivos de programas\Valve"


** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\arquivos de programas\valve hammer editor\map1"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe "c:\arquivos de programas\valve hammer editor\map1"
Entering c:\arquivos de programas\valve hammer editor\map1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...Error: Entity 0, Brush 87: outside world(+/-4096): (816,4048,540)-(2480,4112,996)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.htmlfor a detailed explanation of this problem

Error: Entity 0, Brush 87: outside world(+/-4096): (800,4032,544)-(2496,4128,992)
Error: Entity 0, Brush 87: outside world(+/-4096): (816,4048,558)-(2480,4112,978)
Error: Entity 0, Brush 88: outside world(+/-4096): (816,4048,-36)-(2480,4112,484)
Error: Entity 0, Brush 88: outside world(+/-4096): (800,4032,-32)-(2496,4128,480)
Error: Entity 0, Brush 88: outside world(+/-4096): (816,4048,-18)-(2480,4112,466)
Error: Entity 0, Brush 89: outside world(+/-4096): (816,4048,412)-(1616,4112,612)
Error: Entity 0, Brush 89: outside world(+/-4096): (800,4032,416)-(1632,4128,608)
Error: Entity 0, Brush 89: outside world(+/-4096): (816,4048,430)-(1616,4112,594)
Error: Entity 0, Brush 90: outside world(+/-4096): (1712,4048,412)-(2480,4112,612)
Error: Entity 0, Brush 90: outside world(+/-4096): (1696,4032,416)-(2496,4128,608)
Error: Entity 0, Brush 90: outside world(+/-4096): (1712,4048,430)-(2480,4112,594)
30%...Error: Entity 0, Brush 149: outside world(+/-4096): (-4112,80,636)-(-3568,528,740)
Error: Entity 0, Brush 149: outside world(+/-4096): (-4128,64,640)-(-3552,544,736)
Error: Entity 0, Brush 149: outside world(+/-4096): (-4112,80,654)-(-3568,528,722)
40%...50%...Error: Entity 0, Brush 203: outside world(+/-4096): (2448,3312,-36)-(2512,4112,900)
Error: Entity 0, Brush 203: outside world(+/-4096): (2432,3296,-32)-(2528,4128,896)
Error: Entity 0, Brush 203: outside world(+/-4096): (2448,3312,-18)-(2512,4112,882)
Error: Entity 0, Brush 204: outside world(+/-4096): (-176,4048,-36)-(848,4112,772)
Error: Entity 0, Brush 204: outside world(+/-4096): (-192,4032,-32)-(864,4128,768)
Error: Entity 0, Brush 204: outside world(+/-4096): (-176,4048,-18)-(848,4112,754)
Error: Entity 0, Brush 205: outside world(+/-4096): (-1040,4048,-36)-(-144,4112,932)
Error: Entity 0, Brush 205: outside world(+/-4096): (-1056,4032,-32)-(-128,4128,928)
Error: Entity 0, Brush 205: outside world(+/-4096): (-1040,4048,-18)-(-144,4112,914)
Error: Entity 0, Brush 206: outside world(+/-4096): (-1488,4048,28)-(-1008,4112,164)
Error: Entity 0, Brush 206: outside world(+/-4096): (-1504,4032,32)-(-992,4128,160)
Error: Entity 0, Brush 206: outside world(+/-4096): (-1488,4048,46)-(-1008,4112,146)
Error: Entity 0, Brush 207: outside world(+/-4096): (-2224,4048,-36)-(-1456,4112,260)
Error: Entity 0, Brush 207: outside world(+/-4096): (-2240,4032,-32)-(-1440,4128,256)
Error: Entity 0, Brush 207: outside world(+/-4096): (-2224,4048,-18)-(-1456,4112,242)
Error: Entity 0, Brush 208: outside world(+/-4096): (-3344,4048,-36)-(-2192,4112,708)
Error: Entity 0, Brush 208: outside world(+/-4096): (-3360,4032,-32)-(-2176,4128,704)
Error: Entity 0, Brush 208: outside world(+/-4096): (-3344,4048,-18)-(-2192,4112,690)
60%...Error: Entity 0, Brush 265: outside world(+/-4096): (-4112,80,316)-(-4048,496,708)
Error: Entity 0, Brush 265: outside world(+/-4096): (-4128,64,320)-(-4032,512,704)
Error: Entity 0, Brush 265: outside world(+/-4096): (-4112,80,334)-(-4048,496,690)
Error: Entity 0, Brush 266: outside world(+/-4096): (-4112,464,316)-(-3568,528,708)
Error: Entity 0, Brush 266: outside world(+/-4096): (-4128,448,320)-(-3552,544,704)
Error: Entity 0, Brush 266: outside world(+/-4096): (-4112,464,334)-(-3568,528,690)
Error: Entity 0, Brush 268: outside world(+/-4096): (-4112,80,316)-(-3568,144,708)
Error: Entity 0, Brush 268: outside world(+/-4096): (-4128,64,320)-(-3552,160,704)
Error: Entity 0, Brush 268: outside world(+/-4096): (-4112,80,334)-(-3568,144,690)
Error: Entity 0, Brush 269: outside world(+/-4096): (-4112,496,-36)-(-4048,1296,196)
Error: Entity 0, Brush 269: outside world(+/-4096): (-4128,480,-32)-(-4032,1312,192)
Error: Entity 0, Brush 269: outside world(+/-4096): (-4112,496,-18)-(-4048,1296,178)
Error: Entity 0, Brush 270: outside world(+/-4096): (-4112,80,-36)-(-4048,496,388)
Error: Entity 0, Brush 270: outside world(+/-4096): (-4128,64,-32)-(-4032,512,384)
Error: Entity 0, Brush 270: outside world(+/-4096): (-4112,80,-18)-(-4048,496,370)
Error: Entity 0, Brush 271: outside world(+/-4096): (-4112,80,-36)-(-3568,144,388)
Error: Entity 0, Brush 271: outside world(+/-4096): (-4128,64,-32)-(-3552,160,384)
Error: Entity 0, Brush 271: outside world(+/-4096): (-4112,80,-18)-(-3568,144,370)
Error: Entity 0, Brush 274: outside world(+/-4096): (-4112,464,-36)-(-3568,528,388)
Error: Entity 0, Brush 274: outside world(+/-4096): (-4128,448,-32)-(-3552,544,384)
Error: Entity 0, Brush 274: outside world(+/-4096): (-4112,464,-18)-(-3568,528,370)
70%...Error: Entity 0, Brush 282: outside world(+/-4096): (-3376,3824,348)-(-3312,4112,484)
Error: Entity 0, Brush 282: outside world(+/-4096): (-3392,3808,352)-(-3296,4128,480)
Error: Entity 0, Brush 282: outside world(+/-4096): (-3376,3824,366)-(-3312,4112,466)
Error: Entity 0, Brush 283: outside world(+/-4096): (-3824,4048,284)-(-3312,4112,612)
Error: Entity 0, Brush 283: outside world(+/-4096): (-3840,4032,288)-(-3296,4128,608)
Error: Entity 0, Brush 283: outside world(+/-4096): (-3824,4048,302)-(-3312,4112,594)
Error: Entity 0, Brush 284: outside world(+/-4096): (-3824,3824,284)-(-3312,4112,420)
Error: Entity 0, Brush 284: outside world(+/-4096): (-3840,3808,288)-(-3296,4128,416)
Error: Entity 0, Brush 284: outside world(+/-4096): (-3824,3824,302)-(-3312,4112,402)
Error: Entity 0, Brush 291: outside world(+/-4096): (-3824,4048,-36)-(-3308,4112,388)
Error: Entity 0, Brush 291: outside world(+/-4096): (-3840,4032,-32)-(-3292,4128,384)
Error: Entity 0, Brush 291: outside world(+/-4096): (-3824,4048,-18)-(-3308,4112,370)
Error: Entity 0, Brush 292: outside world(+/-4096): (-3372,3848,-36)-(-3308,4108,388)
Error: Entity 0, Brush 292: outside world(+/-4096): (-3388,3832,-32)-(-3292,4124,384)
Error: Entity 0, Brush 292: outside world(+/-4096): (-3372,3848,-18)-(-3308,4108,370)
Error: Entity 0, Brush 293: outside world(+/-4096): (-8,0,0)-(8184,8192,64)
Error: Entity 0, Brush 293: outside world(+/-4096): (-8,0,0)-(8184,8192,64)
Error: Entity 0, Brush 293: outside world(+/-4096): (-24,-16,-36)-(8200,8208,100)
Error: Entity 0, Brush 293: outside world(+/-4096): (-24,-16,-36)-(8200,8208,100)
Error: Entity 0, Brush 293: outside world(+/-4096): (-40,-32,-32)-(8216,8224,96)
Error: Entity 0, Brush 293: outside world(+/-4096): (-40,-32,-32)-(8216,8224,96)
Error: Entity 0, Brush 293: outside world(+/-4096): (-24,-16,-18)-(8200,8208,82)
Error: Entity 0, Brush 293: outside world(+/-4096): (-24,-16,-18)-(8200,8208,82)
Error: Entity 0, Brush 294: outside world(+/-4096): (-4112,3824,-36)-(-3792,4112,452)
Error: Entity 0, Brush 294: outside world(+/-4096): (-4112,3824,-36)-(-3792,4112,452)
Error: Entity 0, Brush 294: outside world(+/-4096): (-4128,3808,-32)-(-3776,4128,448)
Error: Entity 0, Brush 294: outside world(+/-4096): (-4128,3808,-32)-(-3776,4128,448)
Error: Entity 0, Brush 294: outside world(+/-4096): (-4112,3824,-18)-(-3792,4112,434)
Error: Entity 0, Brush 294: outside world(+/-4096): (-4112,3824,-18)-(-3792,4112,434)
Error: Entity 0, Brush 295: outside world(+/-4096): (-4112,3664,-36)-(-3792,3920,292)
Error: Entity 0, Brush 295: outside world(+/-4096): (-4128,3648,-32)-(-3776,3936,288)
Error: Entity 0, Brush 295: outside world(+/-4096): (-4112,3664,-18)-(-3792,3920,274)
Error: Entity 0, Brush 296: outside world(+/-4096): (-4112,3664,-4)-(-3824,3888,388)
Error: Entity 0, Brush 296: outside world(+/-4096): (-4128,3648,-0)-(-3808,3904,384)
Error: Entity 0, Brush 296: outside world(+/-4096): (-4112,3664,14)-(-3824,3888,370)
Error: Entity 0, Brush 298: outside world(+/-4096): (-4112,3632,-36)-(-3824,3696,356)
Error: Entity 0, Brush 298: outside world(+/-4096): (-4128,3616,-32)-(-3808,3712,352)
Error: Entity 0, Brush 298: outside world(+/-4096): (-4112,3632,-18)-(-3824,3696,338)
Error: Entity 0, Brush 299: outside world(+/-4096): (-4112,3568,-36)-(-3824,3664,324)
Error: Entity 0, Brush 299: outside world(+/-4096): (-4128,3552,-32)-(-3808,3680,320)
Error: Entity 0, Brush 299: outside world(+/-4096): (-4112,3568,-18)-(-3824,3664,306)
Error: Entity 0, Brush 300: outside world(+/-4096): (-4112,3536,-36)-(-3824,3600,292)
Error: Entity 0, Brush 300: outside world(+/-4096): (-4128,3520,-32)-(-3808,3616,288)
Error: Entity 0, Brush 300: outside world(+/-4096): (-4112,3536,-18)-(-3824,3600,274)
Error: Entity 0, Brush 301: outside world(+/-4096): (-4112,3504,-36)-(-3824,3568,260)
Error: Entity 0, Brush 301: outside world(+/-4096): (-4128,3488,-32)-(-3808,3584,256)
Error: Entity 0, Brush 301: outside world(+/-4096): (-4112,3504,-18)-(-3824,3568,242)
Error: Entity 0, Brush 302: outside world(+/-4096): (-4112,3472,-36)-(-3824,3536,228)
Error: Entity 0, Brush 302: outside world(+/-4096): (-4128,3456,-32)-(-3808,3552,224)
Error: Entity 0, Brush 302: outside world(+/-4096): (-4112,3472,-18)-(-3824,3536,210)
Error: Entity 0, Brush 303: outside world(+/-4096): (-4112,1328,-36)-(-3824,3504,196)
Error: Entity 0, Brush 303: outside world(+/-4096): (-4128,1312,-32)-(-3808,3520,192)
Error: Entity 0, Brush 303: outside world(+/-4096): (-4112,1328,-18)-(-3824,3504,178)
Error: Entity 0, Brush 304: outside world(+/-4096): (-4112,1296,-36)-(-3824,1360,164)
Error: Entity 0, Brush 304: outside world(+/-4096): (-4128,1280,-32)-(-3808,1376,160)
Error: Entity 0, Brush 304: outside world(+/-4096): (-4112,1296,-18)-(-3824,1360,146)
Error: Entity 0, Brush 305: outside world(+/-4096): (-4112,1264,-36)-(-3824,1328,132)
Error: Entity 0, Brush 305: outside world(+/-4096): (-4128,1248,-32)-(-3808,1344,128)
Error: Entity 0, Brush 305: outside world(+/-4096): (-4112,1264,-18)-(-3824,1328,114)
Error: Entity 0, Brush 306: outside world(+/-4096): (-4112,3888,284)-(-4048,4112,804)
Error: Entity 0, Brush 306: outside world(+/-4096): (-4112,3888,284)-(-4048,4112,804)
Error: Entity 0, Brush 306: outside world(+/-4096): (-4128,3872,288)-(-4032,4128,800)
Error: Entity 0, Brush 306: outside world(+/-4096): (-4128,3872,288)-(-4032,4128,800)
Error: Entity 0, Brush 306: outside world(+/-4096): (-4112,3888,302)-(-4048,4112,786)
Error: Entity 0, Brush 306: outside world(+/-4096): (-4112,3888,302)-(-4048,4112,786)
Error: Entity 0, Brush 307: outside world(+/-4096): (-4112,3664,316)-(-4048,3920,804)
Error: Entity 0, Brush 307: outside world(+/-4096): (-4128,3648,320)-(-4032,3936,800)
Error: Entity 0, Brush 307: outside world(+/-4096): (-4112,3664,334)-(-4048,3920,786)
Error: Entity 0, Brush 308: outside world(+/-4096): (-4112,3472,28)-(-4048,3696,804)
Error: Entity 0, Brush 308: outside world(+/-4096): (-4128,3456,32)-(-4032,3712,800)
Error: Entity 0, Brush 308: outside world(+/-4096): (-4112,3472,46)-(-4048,3696,786)
Error: Entity 0, Brush 309: outside world(+/-4096): (-4112,1264,-36)-(-4048,1552,804)
Error: Entity 0, Brush 309: outside world(+/-4096): (-4128,1248,-32)-(-4032,1568,800)
Error: Entity 0, Brush 309: outside world(+/-4096): (-4112,1264,-18)-(-4048,1552,786)
Error: Entity 0, Brush 310: outside world(+/-4096): (-4112,1520,-36)-(-4048,1808,804)
Error: Entity 0, Brush 310: outside world(+/-4096): (-4128,1504,-32)-(-4032,1824,800)
Error: Entity 0, Brush 310: outside world(+/-4096): (-4112,1520,-18)-(-4048,1808,786)
Error: Entity 0, Brush 311: outside world(+/-4096): (-4112,1776,-36)-(-4048,2064,804)
Error: Entity 0, Brush 311: outside world(+/-4096): (-4128,1760,-32)-(-4032,2080,800)
Error: Entity 0, Brush 311: outside world(+/-4096): (-4112,1776,-18)-(-4048,2064,786)
Error: Entity 0, Brush 312: outside world(+/-4096): (-4112,2032,-36)-(-4048,2320,804)
Error: Entity 0, Brush 312: outside world(+/-4096): (-4128,2016,-32)-(-4032,2336,800)
Error: Entity 0, Brush 312: outside world(+/-4096): (-4112,2032,-18)-(-4048,2320,786)
Error: Entity 0, Brush 313: outside world(+/-4096): (-4112,2288,-36)-(-4048,2576,804)
Error: Entity 0, Brush 313: outside world(+/-4096): (-4128,2272,-32)-(-4032,2592,800)
 
galera ajuda ai :


** Executing...
** Command: Change Directory
** Parameters: "D:\Program Files (x86)\Counter-Strike 1.6"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlcsg.exe
** Parameters: "c:\users\windows\desktop\map\vidro" -wadinclude pirates.wad

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlcsg.exe c:\users\windows\desktop\map\vidro -wadinclude pirates.wad
Entering c:\users\windows\desktop\map\vidro.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[pirates.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
(0.00 seconds)

Warning: Wad file '\program files\valve hammer editor 3.5\tools\windows 64 bits\zhlt.wad' not found
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad
- Contains 4 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Error: Could not open wad file \program files\valve hammer editor 3.5\tools\windows 64 bits\zhlt.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Using Wadfile: \program files (x86)\counter-strike 1.6\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)


----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlbsp.exe
** Parameters: "c:\users\windows\desktop\map\vidro"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlbsp.exe c:\users\windows\desktop\map\vidro
>> There was a problem compiling the map.
>> Check the file c:\users\windows\desktop\map\vidro.log for the cause.

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlvis.exe
** Parameters: "c:\users\windows\desktop\map\vidro"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlvis.exe c:\users\windows\desktop\map\vidro
>> There was a problem compiling the map.
>> Check the file c:\users\windows\desktop\map\vidro.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlrad.exe
** Parameters: "c:\users\windows\desktop\map\vidro"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1.5\tools\WINDOW~2\hlrad.exe c:\users\windows\desktop\map\vidro
>> There was a problem compiling the map.
>> Check the file c:\users\windows\desktop\map\vidro.log for the cause.

----- END hlrad -----


quem souber posta aki
 
porderia me ajuda a arrumar meu erro plz!

log!



** Executing...
** Command: Change Directory
** Parameters: "C:\Arquivos de programas\Valve"


** Executing...
** Command: Change Directory -nowadtextures
** Parameters: "c:\program files\valve\cstrike\maps\mapas\ignore"

* Could not execute the command:
Change Directory -nowadtextures "c:\program files\valve\cstrike\maps\mapas\ignore"
* Windows gave the error message:
"Acesso negado."

** Executing...
** Command: Change Directory -nowadtextures
** Parameters: "c:\program files\valve\cstrike\maps\mapas\ignore"

* Could not execute the command:
Change Directory -nowadtextures "c:\program files\valve\cstrike\maps\mapas\ignore"
* Windows gave the error message:
"Acesso negado."

** Executing...
** Command: Change Directory -nowadtextures
** Parameters: "c:\program files\valve\cstrike\maps\mapas\ignore"

* Could not execute the command:
Change Directory -nowadtextures "c:\program files\valve\cstrike\maps\mapas\ignore"
* Windows gave the error message:
"Acesso negado."

** Executing...
** Command: Change Directory -nowadtextures
** Parameters: "c:\program files\valve\cstrike\maps\mapas\ignore"

* Could not execute the command:
Change Directory -nowadtextures "c:\program files\valve\cstrike\maps\mapas\ignore"
* Windows gave the error message:
"Acesso negado."

** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve\cstrike\maps\mapas\ignore.bsp" "C:\Arquivos de programas\Valve\cstrike\maps\ignore.bsp"

The command failed. Windows reported the error:
"O sistema não pode encontrar o arquivo especificado."
 
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\administrador\desktop\mapa meuuuu\cs_favelarasa.bsp" "C:\Arquivos de programas\Valve\cstrike\maps\cs_favelarasa.bsp"

The command failed. Windows reported the error:
"O sistema não pode encontrar o arquivo especificado."

** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\administrador\desktop\mapa meuuuu\cs_favelarasa.pts" "C:\Arquivos de programas\Valve\cstrike\maps\cs_favelarasa.pts"

The command failed. Windows reported the error:
"O sistema não pode encontrar o arquivo especificado."

** Executing...
** Command: Copy File
** Parameters: +map "cs_favelarasa" -game tfc -dev -console -toconsole +sv_lan 1
 
** Executing...
** Command: C:\PROGRA~2\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Program Files (x86)\valve"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~2\VALVEH~1\tools\hlbsp.exe "C:\Program Files (x86)\valve"
>> There was a problem compiling the map.
>> Check the file C:\Program Files (x86)\valve.log for the cause.

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~2\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\program files (x86)\valve\cstrike\maps\fy_awp"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~2\VALVEH~1\tools\hlcsg.exe "c:\program files (x86)\valve\cstrike\maps\fy_awp"
Entering c:\program files (x86)\valve\cstrike\maps\fy_awp.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
70%...80%...90%... (0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: \program files (x86)\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\cs_dust.wad
- Contains 2 used textures, 50.00 percent of map (28 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files (x86)\valve\valve\halflife.wad
- Contains 2 used textures, 50.00 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.01 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~2\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\program files (x86)\valve\cstrike\maps\fy_awp"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~2\VALVEH~1\tools\hlbsp.exe "c:\program files (x86)\valve\cstrike\maps\fy_awp"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 20 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ ( 128, -64, -96)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 23 (0.00 seconds)
SolidBSP [hull 2] 23 (0.00 seconds)
SolidBSP [hull 3] 23 (0.00 seconds)
0.01 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~2\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\program files (x86)\valve\cstrike\maps\fy_awp"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~2\VALVEH~1\tools\hlvis.exe "c:\program files (x86)\valve\cstrike\maps\fy_awp"
>> There was a problem compiling the map.
>> Check the file c:\program files (x86)\valve\cstrike\maps\fy_awp.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~2\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\program files (x86)\valve\cstrike\maps\fy_awp"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~2\VALVEH~1\tools\hlrad.exe "c:\program files (x86)\valve\cstrike\maps\fy_awp"
>> There was a problem compiling the map.
>> Check the file c:\program files (x86)\valve\cstrike\maps\fy_awp.log for the cause.

----- END hlrad -----



alguem sabe arrumar? ( obs program files (x86) e placa de video)
 
** Executing...
** Command: C:\PROGRA~2\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Program Files (x86)\valve"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~2\VALVEH~1\tools\hlbsp.exe "C:\Program Files (x86)\valve"
>> There was a problem compiling the map.
>> Check the file C:\Program Files (x86)\valve.log for the cause.

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~2\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\program files (x86)\valve\cstrike\maps\fy_awp"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~2\VALVEH~1\tools\hlcsg.exe "c:\program files (x86)\valve\cstrike\maps\fy_awp"
Entering c:\program files (x86)\valve\cstrike\maps\fy_awp.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
70%...80%...90%... (0.00 seconds)
CSGBrush:
(0.00 seconds)

Using Wadfile: \program files (x86)\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\cs_dust.wad
- Contains 2 used textures, 50.00 percent of map (28 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files (x86)\valve\valve\halflife.wad
- Contains 2 used textures, 50.00 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.01 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~2\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\program files (x86)\valve\cstrike\maps\fy_awp"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~2\VALVEH~1\tools\hlbsp.exe "c:\program files (x86)\valve\cstrike\maps\fy_awp"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 20 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ ( 128, -64, -96)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 23 (0.00 seconds)
SolidBSP [hull 2] 23 (0.00 seconds)
SolidBSP [hull 3] 23 (0.00 seconds)
0.01 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~2\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\program files (x86)\valve\cstrike\maps\fy_awp"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~2\VALVEH~1\tools\hlvis.exe "c:\program files (x86)\valve\cstrike\maps\fy_awp"
>> There was a problem compiling the map.
>> Check the file c:\program files (x86)\valve\cstrike\maps\fy_awp.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~2\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\program files (x86)\valve\cstrike\maps\fy_awp"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~2\VALVEH~1\tools\hlrad.exe "c:\program files (x86)\valve\cstrike\maps\fy_awp"
>> There was a problem compiling the map.
>> Check the file c:\program files (x86)\valve\cstrike\maps\fy_awp.log for the cause.

----- END hlrad -----